Thursday, 29 December 2011
Quick thoughts on Pushmo, a 3DS eShop gem
After completing 100 puzzles on Pushmo, an Intelligent Systems game available on the 3DS eShop for $6.99, I will tell you I have already gotten my money's worth, and I'm not even halfway through the game.
The game involves strategically pushing and pulling stacks of blocks on a grid to work your way to the top and save poor little children squished inside them. As crazy as that sounds, it's so much fun. The controls are simple and tight. The graphics aren't flashy or anything, but they don't really need to be. It's a colorful game that's easy on the eyes.
The 3D effect is subtle and works well given the circumstances. It's easier to see where to push and pull the blocks. But if you want some extra battery life, the game is completely playable without the 3D on.
The beginning levels are very easy, as they introduce you the gameplay. But once you progress through the game, the difficulty ramps up. Levels consist of murals like a little chick, and random Tetris-like blocks of different colors. Having only completed the first 100 puzzles, there was plenty of variety. I look forward to the rest of the game.
Also, there's the level creator mode to make your own kinds of puzzles and share them around the world. I haven't messed with this option yet, but looking around the Internet, there's plenty of creativity going on.
Check out my full review soon on theoaklandpress.com.
Get even tinier random thoughts at www.twitter.com/JeffHoard921
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