Thursday, 8 November 2012

Quick thoughts on Paper Mario: Sticker Star

I've been peeling a ton of stickers off the world of Paper Mario: Sticker Star for the Nintendo 3DS, which releases Nov. 11. Here are some thoughts on the game.


Don't get too shocked at what I'm about to tell you. Bowser is at it again. After all his shortcomings over the years, he still thinks he can take over the world. This time, he interrupts Sticker Fest, much to the dismay of the Toad population. Now it's up to Mario to collect Royal Stickers and save the day once again. It's a simple, cute story, well suited for a Nintendo handheld.


That being said, there's quite a few differences in this addition to the Paper Mario franchise that could potentially turn off some fans. There are little RPG elements in this game, since it focuses more on collecting hundreds of stickers which are used in battle. They range from attacks like jumping, hammers and fire flowers to mushroom healing items. Once a sticker is used, it's gone, so you have to search everywhere or buy them in shops to replenish your sticker album. It's a radical twist from what we've seen in the past.


The world map is set up like New Super Mario Bros., as you travel through each level to get to the end goal to unlock the next path. Each level is surprisingly long and filled with hidden secrets, which makes exploration fun and exciting. There are even multiple exits, encouraging replayability.

Watch out for my full review at www.theoaklandpress.com.

Get even tinier thoughts at www.twitter.com/JeffHoard921.

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