Wednesday, 9 May 2012

BioShock Infinite delayed until Feb. 26, 2013. Why that's not a bad thing


BioShock fans got some sad news today. Irrational Games co-founder Ken Levine, in a message to fans, stated that the much-anticipated release of BioShock Infinite will be delayed from October 2012 to Feb. 26, 2013.


"I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco," Levine stated.


Levine is promising more tweaks and improvements to make the next addition to this franchise the best yet. And if it means a better game in the end, I'm all for it. October's not that far away, and rushing a game is never a good thing.


It's not the end of the world for gamers, unless you believe that will happen this year. This holiday season is already packed with hot sellers like Resident Evil 6, Call of Duty: Black Ops 2 and Assassin's Creed 3. While more development time is the idea here, delaying the game after these onslaught of titles will surely improve BioShock Infinite's sales, too.

Get even tinier random thoughts at www.twitter.com/JeffHoard921

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